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Link between worlds hookshot boomerang cave
Link between worlds hookshot boomerang cave










link between worlds hookshot boomerang cave

Green ones are the weakest, and the hierarchy then goes to blue to the formidable reds. Green ones appear in the Eastern Palace, whereas a red variety appears in the Tower of Hera, which will throw bones after jumping, so keep your shield up at all times! Sword/Trident Soldier Soldiers formed from paintings created by Yuga. Stalfos Skeletons that can jump out of the way of incoming sword attacks it's best to use the bow or nearby pots to take 'em out, or back them to a corner if neither options prove successful. Found in the Eastern Palace, House of Gales and Turtle Rock. A red and yellow version appears in Turtle Rock, but is no more dangerous. These little blue and red monsters wriggle slowly towards Link, but are incredibly weak use a spin attack when surrounded by them on all sides. The shield will also prove useful when in tight spots.

link between worlds hookshot boomerang cave

In the Dark Palace, however, it's best to just Wall-Merge to avoid them. In the first corridor in the former, remember that a large Rolling Ball will appear for every 3 that roll down the pathway. Rolling Ball These invincible obstacles appear in both the Eastern Palace and the Dark Palace. It's also best to hit any statues you come across with the sword first to ensure that they're not Armos in disguise. They often show up in pairs and take three hits to kill. Armos In and around the Eastern Palace, you may come across certain statues that come to life. It's best to watch out in the graveyard, as many gravestones you push will release Poes. They fly around aimlessly, but can still be annoying due to their erratic behavior.

link between worlds hookshot boomerang cave

Poe A ghost in yellow robes carrying a lantern containing the soul of their previous life.

link between worlds hookshot boomerang cave

They act nearly identically to Rats, but are slightly slower and try to ram towards Link when he is near. Rope Rope are just snakes in everything but name. No real strategy needed, although tougher, yellow-furred Dark Rats appear in the Desert Palace with the same attack pattern. They run around aimlessly and take one hit to kill. Found outside the Eastern Palace and on Death Mountain. Stronger red Tektites also dwell on Lorule's snowy equivalent of Death Mountain. They often appear in groups, so try to take on one at a time to stop yourself getting swarmed. They'll try and jump on Link, but can be easily sliced with three sword hits before they get the chance. Tektite Blue spider-looking monsters with one large eye. Found in the Waterfall of Wishing and Lake Hylia. Not all are hostile, though - some will gladly stop for a nice chat. They cannot be attacked from the water, so it is best to hit them with the bow or ice rod. They'll pop up in the water, spit a fireball, and submerge and re-emerge elsewhere - these fireballs cannot be blocked with the regular shield. Zora These are rogue fish-people that dwell in rivers and lakes. Crows often drop hearts and rupees, so it's recommended to grind using these enemies. It swoops down from trees to attack, and it's normally too high to attack, but can be struck just after it swoops down. Crow This enemy may be a crow, but is in fact very deadly. Appears outside the Eastern Palace and alongside rivers and swamps. There is also a variation of the enemy that shoots rocks in 4 directions. It's advised to use a shield when fighting these to block incoming projectiles. Octorok Red mollusk enemies that spit rocks. Hit it with with the boomerang or hookshot to stun it or simply shoot it with arrows. Buzz Blob The tougher version of a Blob that will deliver a nasty shock if struck with melee weapons. It's slightly aggressive, with a fearsome waddle attack. Blob A basic enemy found on the plains of Hyrule.












Link between worlds hookshot boomerang cave